﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using YEngineLib;

namespace Spyfall.States
{
    class IntroScreen
    {
        //the image respresenting the intro screen
        Texture2D texture;

        //an array of positions fo the intro sccreen
        Vector2 position;

        public void Initialize()
        {
            //Load the background texture we will be using
            texture = YEngine.Game.Content.Load<Texture2D>("Graphics/testsize");
            position.X = 0;
            position.Y = 0;
        }

        public void Update()
        {
            //No updated needed for now.
            //will need update for the animation of the loading.
            //theres a loading screen class.
        }

        public void Draw()
        {
            //draw this shit
            YEngine.Graphics.SpriteBatch.Draw(texture, position, Color.White);
        }
    }
}
